A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. OverviewRise of Nations employs the concept of "territory", as employed in the Civilization long series of games the area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. It is different in many ways to the original, with no shared units or nations. It is a fantasy type game that does not require the original Rise of Nations to play. In May 2006, Big Huge Games released Rise of Nations: Rise of Legends, a stand alone title in the series. Later that year, a Gold edition of Rise of Nations was released, which included both the original and the expansion. On April 28, 2004, Big Huge Games released Rise of Nations: Thrones and Patriots, an expansion pack. Rise of Nations features 18 civilizations, playable through 8 ages of world history. Concepts taken from turn-based strategy games have been added into the game-including territories and attrition warfare. The development of the game was led by veteran Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003.
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